Free Tool · a = (v − u)/t · Three Equations of Motion

Acceleration Calculator

Solve a = (v − u)/t for acceleration, final velocity or time — plus all three equations of motion in one page.

1 Enter velocities and time
Preview: enter initial and final velocity and time

What this acceleration calculator does

This tool covers acceleration in two ways. The first panel is the fundamental definition, a = (v − u)/t, rearranged so you can solve for any of its three variables — acceleration, final velocity or time. Every velocity can be entered in m/s or km/h, and time in seconds, minutes or hours, with the calculator handling the unit conversion internally. The second panel opens the three standard equations of motion (v = u + at, s = ut + ½at², v² = u² + 2as), so the page also serves for displacement and time-free motion problems. Both panels show step-by-step working, the SI conversion path, and real-world sanity checks — including a comparison of the result to the acceleration due to gravity, g = 9.8 m/s².

Formulas

Acceleration from velocity change
a = v − u t
Final velocity (from a and t)
v = u + at
Time (from velocities and a)
t = v − u a
Equations of motion — all three
v = u + at   ·   s = ut + ½at²   ·   v² = u² + 2as

Variable definitions

  • u — initial velocity, in m/s (or km/h).
  • v — final velocity, in m/s (or km/h).
  • a — acceleration, in m/s². Negative for deceleration.
  • t — time, in s (or min or h).
  • s — displacement, in m (or km).

All three equations of motion assume constant acceleration. If acceleration changes during the motion, the equations must be applied separately to each segment. For BISE class 9 and 10 problems, constant acceleration is almost always the assumption.

Worked examples

Example 1: Find acceleration — a car speeding up

u = 0 m/s · v = 24 m/s · t = 8 s
  1. a = (v − u) / t = (24 − 0) / 8.
  2. a = 24 / 8 = 3 m/s².
  3. This is about 0.31 g — a smooth acceleration typical of everyday driving.

Example 2: Find acceleration — a braking car

u = 20 m/s · v = 0 m/s · t = 4 s
  1. a = (0 − 20) / 4 = −20 / 4 = −5 m/s².
  2. Negative acceleration — the car is decelerating. The magnitude of 5 m/s² is typical for hard braking.

Example 3: Find final velocity — a cricket ball thrown upward

u = 20 m/s upward · a = −9.8 m/s² · t = 2 s
  1. v = u + at = 20 + (−9.8)(2).
  2. v = 20 − 19.6 = 0.4 m/s.
  3. The ball is nearly at its highest point — the upward velocity has been almost entirely eaten by gravity.

Example 4: Find time — a car accelerating to motorway speed

u = 15 m/s · v = 30 m/s · a = 2.5 m/s²
  1. t = (v − u) / a = (30 − 15) / 2.5.
  2. t = 15 / 2.5 = 6 s.
  3. It takes 6 seconds to accelerate from 54 km/h to 108 km/h at 2.5 m/s².

Example 5: Equation of motion v = u + at — a train departing

u = 0 · a = 1.2 m/s² · t = 20 s
  1. v = 0 + 1.2 × 20.
  2. v = 24 m/s = 86.4 km/h.
  3. After 20 seconds of 1.2 m/s² acceleration, the train is doing 86.4 km/h.

Example 6: Equation of motion v² = u² + 2as — a landing aircraft

u = 80 m/s · a = −4 m/s² · s = 600 m
  1. v² = 80² + 2 × (−4) × 600 = 6400 − 4800 = 1600.
  2. v = √1600 = 40 m/s.
  3. After 600 m of deceleration at 4 m/s², the aircraft has slowed from 80 m/s to 40 m/s. It needs more runway to stop.

Acceleration in perspective

It helps to know what typical accelerations look like so you can sanity-check your answers. The figures below are approximate.

  • 0.5 – 1.5 m/s² — comfortable car acceleration (city driving).
  • 3 – 5 m/s² — brisk acceleration (sports car); hard braking.
  • 9.8 m/s² — free-fall acceleration (g) at Earth's surface.
  • 20 – 50 m/s² — rocket launch acceleration; sports impacts.
  • ~ 300 m/s² — jolt that causes injury in a car crash.
  • ~ 3,000 m/s² — artillery shell inside the barrel.
  • ~ 30,000 m/s² — a bullet in a rifle barrel.

When solving a BISE problem, ask yourself: "does this number make sense for the object described?" A 10 m/s² car acceleration would be spine-jarring; a 0.001 m/s² rocket launch would never lift off. The result panel makes this check by showing the answer as a multiple of g.

Common mistakes to avoid

  • Dropping the negative sign for deceleration. If v is less than u, a is negative. This is not an error — it is the physics of slowing down. The sign carries the direction information.
  • Using km/h directly in the formula. Acceleration is defined in m/s², so velocities must be in m/s. Convert km/h to m/s (multiply by 5/18) before dividing by time in seconds. The calculator does this internally, but exam answers need it done by hand.
  • Confusing the sign convention. Decide at the start which direction is positive and stick to it. If upward is positive, gravity is −9.8 m/s². Mixing signs mid-problem produces wrong answers.
  • Using v = u + at when acceleration is not constant. The equation assumes constant acceleration. If a varies, use calculus or split the motion into segments of constant a.
  • Mixing equations of motion incorrectly. Each of the three equations relates a different subset of (u, v, a, s, t). Pick the one whose unknowns match your problem. The equations-of-motion panel here makes the choice explicit.
  • Using time in the wrong unit. If acceleration is in m/s², time must be in seconds. Using minutes or hours without conversion gives answers that are 60× or 3600× off.
  • Setting time to zero. Division by zero is undefined. A velocity cannot change in zero time — this is a domain error the calculator flags.
  • Assuming deceleration is always "negative acceleration". It is negative only in the direction-of-motion convention. In a coordinate system where backward is positive, a braking car has a positive acceleration.

FAQ

What is the formula for acceleration?

Acceleration is the rate of change of velocity: a = (v − u) / t, where u is the initial velocity, v is the final velocity, and t is the time taken. The result is in metres per second squared (m/s²). A negative result means the body is decelerating.

What are the three equations of motion?

The three kinematic equations are: (1) v = u + at, relating velocity and time; (2) s = ut + ½at², relating displacement and time; (3) v² = u² + 2as, relating velocity and displacement without time. All three assume constant acceleration.

What is the difference between acceleration and deceleration?

Acceleration and deceleration are the same physical quantity with different signs. Deceleration is simply negative acceleration — the velocity is decreasing. In the formula a = (v − u)/t, if v is less than u, a comes out negative, which is deceleration.

What is the acceleration due to gravity?

Near the Earth's surface, a freely falling object accelerates downwards at about 9.8 m/s². This is denoted g. For rough calculations, g = 10 m/s² is often used. The value of g is smaller at high altitudes and slightly different at the equator versus the poles.

Can acceleration be zero?

Yes. Zero acceleration means the velocity is not changing — the object is either at rest or moving at constant velocity. In the formula a = (v − u)/t, if v = u, then a = 0. A car cruising at constant speed on a straight road has zero acceleration.

Why can time not be zero in the acceleration formula?

Time is in the denominator of a = (v − u)/t. Dividing by zero is undefined in mathematics and physically meaningless — a velocity cannot change in zero time. The calculator flags this as a domain error and explains why.

Related tools

Related Hira Academy resources

Revise the theory of motion with our Class 9 notes and Class 10 notes, and track term progress with the free Student Portal.

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